By Kim J.L. Nevelsteen
This publication scrutinizes pervasive video games from a technological point of view, targeting the sub-domain of video games that fulfill the factors that they utilize digital video game components. within the laptop video game undefined, using a online game engine to construct video games is usual, yet present online game engines don't help pervasive video games. because the laptop video game is already wealthy with video game engines, this ebook investigates: (i) if a online game engine may be repurposed to level pervasive video games; (ii) if gains describing a would-be pervasive video game engine could be pointed out; (iii) utilizing these gains, if an structure be present in a similar ‘product line’ as an latest engine and that may be prolonged to degree pervasive video games (iv) and, ultimately, if there any demanding situations and open matters that stay.
The method of answering those questions is twofold. First, a survey of pervasive video games is performed, accumulating technical information and distilling an element characteristic set that allows pervasive video games. moment, a kind of video game engine is selected as candidate within the comparable product line as a would-be pervasive online game engine, aiding as a lot of the characteristic set as attainable. The structure is prolonged to help the complete characteristic set and used to level a pervasive video game known as Codename: Heroes, validating the structure, highlighting beneficial properties of specific value and deciding upon any open concerns. the belief of this publication is additionally twofold: the ensuing characteristic set is demonstrated to coincide with the definition of pervasive video games and similar paintings. And secondly, a digital international engine is chosen as candidate within the similar product line as a would-be pervasive online game engine. Codename: Heroes used to be effectively carried out, reaping the advantages of utilizing the chosen engine; improvement time was once low, spanning quite a few months. Codename: Heroes was once staged two times, without balance concerns or down time.
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Extra info for A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games (SpringerBriefs in Computer Science)
A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games (SpringerBriefs in Computer Science) by Kim J.L. Nevelsteen